Custom CSS and a Feature on Lezcave.com!
This felt like a very long time coming! itch.io was kind enough to grant me permission to use custom CSS on my account. The game's page has taken on a host of sexy new features, such as a custom cursor and custom headers across the board! This was a labor of love, as today was my first day learning CSS. One of our Discord members was particularly helpful in repositioning and resizing features consistently while on mobile devices. I really hope you guys enjoy!
One other amazing contribution from the community towards Catalyst: Blind Faith's development came today from a Ren'Py community leader, Lezalith, who has a phenomenal tutorial website. He was kind enough to pick my game to showcase a new programming feature: a preview of the text speed within the preferences menu! I've already implemented this awesome quality-of-life feature in the game's code, and you can check out the full tutorial and feature here. Even if you are not a programmer, it's a fantastic peek into how much hard work and love goes into the making of a game!
On that note, I've been VERY hard at work on the final features for Catalyst: Blind Faith. Once I have the final mechanics balanced, I will be releasing a new update, and at that time I will post a full list of features added (there is quite a lot, like usual lol). It will be the final writing and programming update for the demo, and after this, all that will be left is commissioning the art and music!
I couldn't do any of this without all of your guys support. Feel free to check out our Discord, share your support on Ko-Fi, or get early access to art through my Patreon! Thanks for reading. I'll be bringing you all that next update very soon.
Get Catalyst: Blind Faith
Catalyst: Blind Faith
Conquer your demons, inside and out.
Status | In development |
Author | Just Write Studios |
Genre | Visual Novel, Action, Adventure |
Tags | Atmospheric, Dark Fantasy, Horror, Immersive, Male protagonist, Meaningful Choices, Monsters, Story Rich |
More posts
- DEVLOG - DETERMINATION! How I stay on target with a long project, game dev with...20 days ago
- We're now on Bluesky!! Devlog update tooo!27 days ago
- TRAILER - Animations, WIP Sketches, and Camera Work!!!54 days ago
- DEVLOG - Character Design: Silhouettes, Shape Language, and Weird Fashion!84 days ago
- DEVLOG - JOURNAL MENU UI AND ART DESIGNJul 28, 2024
- DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits...May 26, 2024
- DEVLOG - Concept Art is Complete!!!!Apr 03, 2024
- Tiny Graphical Bug - Optional Update!Jan 14, 2024
- Quick Update - Correct Version Now DisplayingJan 12, 2024
- HOTFIX - Small Bug Fix UpdateJan 06, 2024
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